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aestheticsSkills

Build to a Quality Floor

SHOULD

SHOULD: Demonstrate meticulous craftsmanship: consistent spacing scale (4/8/12/16/24px), pixel-perfect alignment, harmonious proportions. No arbitrary values, misaligned elements, or inconsistent padding. Every detail should feel intentional.

Hold a non-negotiable baseline of responsiveness, focus, and reduced motion, and critique your own work as you build

Bad

Good

Why it matters

The floor is invisible when present and unmistakable when missing: consistent spacing rhythm, honest alignment, a focus ring you can actually see, a layout that survives 375px, motion that stands down when asked. It is not a feature to advertise — it is the price of entry. The self-critique half matters as much: look at the rendered thing, not the code. Upstream adds Chanel's rule — before leaving the house, take one accessory off.

Built by Gleb Stroganov, design engineer at Evil Martians.

The rules come from other people's skills and guidelines — Vercel, Rauno Freiberg, @Ibelick, impeccable, Emil Kowalski, Tailwind, RAMS — each one credited on the Sources page. The work here is extraction and wiring: every rule is pulled into one corpus, given a good and a bad example you can operate, a MUST/SHOULD/NEVER rule an agent can paste, and a link back to where it came from.