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animationsVercel

Necessity Check

SHOULD

SHOULD: Animate only to clarify cause/effect or add deliberate delight

Only animate when it clarifies cause and effect or adds deliberate delight

Bad

Good

Why it matters

Animation should serve a purpose: showing relationships between actions and results, or creating memorable moments. Don't animate just because you can. Every animation should justify its existence by improving comprehension or creating meaningful delight.

Built by Gleb Stroganov, design engineer at Evil Martians.

The rules come from other people's skills and guidelines — Vercel, Rauno Freiberg, @Ibelick, impeccable, Emil Kowalski, Tailwind, RAMS — each one credited on the Sources page. The work here is extraction and wiring: every rule is pulled into one corpus, given a good and a bad example you can operate, a MUST/SHOULD/NEVER rule an agent can paste, and a link back to where it came from.